I don't think that four dimensional game worlds is such a good idea; not only would the math to display such a system be really hard, it would be difficult for the user to visualize it. For me, at least, there needs to be some kind of indicator to see where you are in this fourth spatial dimension such as a slider or something so you can distinguish between being in world w=1 and w=2.
Also, I think it's more about degrees of freedom than actual dimensions in the game. I'm not sure if this is exactly right, but in say an FPS you can move front/back, left/right, have a limited ability to jump, turn left/right, look up/down, etc. Human brains are well-adapted to 3D spaces, but I feel any more borders on too confusing.
How many dimensions can you have in a game?
Quote:
Original post by psykr
I don't think that four dimensional game worlds is such a good idea; not only would the math to display such a system be really hard, it would be difficult for the user to visualize it.
4D visualization
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