Quote:Original post by xstreme2000 changing dimensions |
Soul Reaver already did that.
I've also heard that a time-based shooter coming out in the next year (can't remember the name) is going to incorporate time-manipulation into a multiplayer setting. Honestly, I have no idea how that could not break the game.
On another note, the fading in-out is a good idea. I imagine they wouldn't fade so much as shrink. Sort of like how people "shrink" as they become more distant.
What I don't want to attempt, though, is to describe a level that changes in mathematical terms. At best, you could have 2 level layouts at each extreme of the fifth dimension and interpolate between them depending on where you are on that dimension. The problem is whether or not you could stop shifting in the middle. I mean, depth isn't a binary state, you can stop between point A and point B. I just don't think it's possible for humans to visualize it coherently, much less represent it in concrete terms a computer can show you.
This sort of pseudo-science really interests me; I wrote a short story about the fifth dimension being "spirit", and death is essentially just moving through that dimension but your body can't exist in that space. The simile I used was that the spirit world was like a glass sphere, and your spirit is light which can penetrate it, but your solid body cannot.
It was crappy writing. I should go back and rewrite that thing to not suck.