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Original post by makeshiftwings
Christ in a basket, I really think they need to rename this forum from "Game Design" to "Whining about World of Warcraft". Here are a few things to consider:
1) Stop being bitter about WoW. Just let it go. I don't know whether you're one of the people who played it for 3 years and now feel like they lost all that time of their lives, or you're pissed off that everyone you know thinks WoW is great but thinks your "good" MMO idea sounds boring, but either way, just let it go. Play something else, and stop pulling your hair out over something that really doesn't matter that much.
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Okay? That's an uncharateristically trollish reply from you, makeshiftwings...
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2) WoW is a computer game. It is not some sort of political movement that is meant to bring world peace and feed starving people in Africa. Of course it's a luxury that is only possible in affluent capitalist societies. So are all video games. So is that $300 monitor you're staring at, and that Playstation in your living room. If you are trying to bring down capitalism and rally the working class to revolution, then making video games is the last thing you should be doing.
A huge chunk of WoW's playerbase is in China. I'm pretty sure that the Chinese aren't known for their successful capitalist culture...so I don't see how this assertion is relevant or accurate...
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3) It's not really a "fallacy" that WoW has "good" gameplay, because the word "good" doesn't have a concrete meaning. For most people, especially publishers, "good" does mean "popular". You personally might think something that everyone else thinks is good is really bad, but that only makes it bad to you, not bad in general.
The fallacy is in assuming that something is "good" because it's successful. The only time I said that WoW is "bad" is when I was expressing my personal opinions by it, and even if you disagree with my opinions, that really doesn't give any more merit to concluding the quality of a game based on its sales.
http://en.wikipedia.org/wiki/Correlation_implies_causation
http://en.wikipedia.org/wiki/Argumentum_ad_populum
^ The internets are nifty.
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4) No matter how much you argue, you will not get people to stop having orgasms, and you will not get people to stop playing WoW.
That's okay. I enjoy orgasms, and people play WoW. If you look more closely, you'll see that the post was about not trying to emulate World of Warcraft in design. To put it in more simple terms:
- World of Warcraft capitalizes on materialist and consumerist trends in western society: people like the illusion of progress, and they play games that provide this illusion in an accessible way. It is an illusion, just like placebo pills that people take and feel quite fine with. The key idea presented is not that "ZOMG WOW SUCKS I HATES IT," but rather "Given that this is the reality of this product, don't feel compelled to immitate it because it's successful. If the worth of something is determined by its success, then you might as well start up a fast food cigarette marijuana cocaine stand and see how much money you can get." At the very, very least, if you're going to immitate something, find a better reason than "it's successful." If you're just out for the money, why not choose another profession where that is the only end-goal? Don't put out more derivative crap.
Notice "it's not good just because it's successful" doesn't claim that WoW is not good, it just says that success is not a good determining factor of quality. In addition yet separately from that train of thought, I believe that WoW is not a good basis for quality design for separate reasons, and it's also pretty obvious that immitators of breakout success tend to fail horribly.
Or, you could ignore it, pick out the words "World of Warcraft is not a GOOD game," decide that this is "yet another" rant about World of Warcraft (Didn't know there were so many out there...), and conclude that I, the OP, hate orgasms and WoW. But really, I don't expect to change any minds, I just felt like making a topic about the issue to spark conversation.
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Original post by Darrky
A games success must never be measured in how many people bought/played it rather on how people felt when they did play it.
So if you can get everyone who loves an MMORPG to say WoW is the best through history that doesn't make the game great.
Just look at all great games that never got those huge sellings, are they bad becuase people are dumb enough to trust grand screenshots and loads of commercials?
Exactly. To reword what I've said again into a sentence: Success != quality and I don't like World of Warcraft - make a game that's more than just successful: make a game that people can enjoy more or more people can enjoy at all, but certainly don't try and just follow in the footsteps of the recent giant.
EDIT 1: Added Darky's quote.
EDIT 2: Added Wiki link.
[Edited by - Nytehauq on November 26, 2006 1:46:37 PM]