Advertisement

To what extend can can players have more freedom...

Started by November 17, 2006 06:37 PM
0 comments, last by ishpeck 18 years, 3 months ago
in combat in an MMORPG? Especially when using (riding) an animal to fight another on an animal as well.
Quote:
Original post by sereal_killa
in combat in an MMORPG? Especially when using (riding) an animal to fight another on an animal as well.


Sounds a little too specific to really be a question about "freedom."

But to answer the spirit of your question, allow me to state the following.

We know from surviving records of Napoleonic cavalry that a mounted swordsman must take certain precautions to protect his steed. The horse has a large body that's easy to hit and injure and believe me, you don't want to be strapped on top of a large, powerful, and angry animal.

I would imagine, for play-balance reasons, you might want to introduce a risk into riding a "mount" while in combat -- in that a wounded steed runs the risk of galloping out of control, or falling over on top of you (which would really suck). Though to some players/parties, the benefit of mobility and sheer speed (which is not the same as quickness or maneuverability) may be pervasive enough to accept that risk.

-----------------"Building a game is the fine art of crafting an elegant, sophisticated machine and then carefully calculating exactly how to throw explosive, tar-covered wrenches into the machine to botch-up the works."http://www.ishpeck.net/

This topic is closed to new replies.

Advertisement