All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
17
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
Halflife BSP Rendering
NeHe Productions
Affiliates
Started by
steveharper101
March 11, 2001 03:04 PM
-1
comments, last by
steveharper101
23 years, 8 months ago
steveharper101
Author
122
March 11, 2001 03:04 PM
When you load the various lumps from a BSP file i.e Halflife how do you render the data obtained from the vertacie lump? Do you use the face lump to index into the vertacie lump? Please help Cheers Steve
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Samplig shadow maps
Graphics and GPU Programming
Starting a new c++ thread
General and Gameplay Programming
poker game
For Beginners
Holding data
General and Gameplay Programming
Falloff
Math and Physics
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Synchronizing Walking Animations
General and Gameplay Programming
Interview with Jamie Woodhouse
Interviews
Alan Yu and Jason Della Rocca
Interviews
Humble Bundle Distribution
Business and Law
Static, zero-overhead (probably) PIMPL in C++
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top