Two questions
1.) Which is the best form of AI to start of with? Besides basic AI, found in small platform games like Mario...
2.) Which type of AI is usually used in a FPS game? Not too advance, like Halo :p
Sorry I haven't provided more detail, but these questions aren't overally complicated, lol
Thanks :)
You should look into A* (a path finding algorithm), For many games, a good portion is about picking where to go; with A* just telling the bot how to get there. For example: You have a bot and a player, the bot wants to protect point A. The bot 'sees' Point B, a rock, Point C, an open place, and Point D, a tree with good concealment and a nice view of Point A. You can use A* to get to any of the points. But your AI should figure out which point to go to. I would say Point D, but you want to know how a bot might do this? For an FPS, I would say a Finite-State machine which decides if its attacking/defending etc. And each state has a specialized (read: trained) neural net for picking points for that specific task of defending/attacking. The rest of the AI such as aiming, is either straight forward math, or extra goodies (squad like behavior).
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