Making terrain tiles for 2d rpg
Hi, I recently experiement with making 2d ground tiles last night. I noticed that the worst part is of course, the blending. I wanted to know what the "EASIEST" way to blend tiles universalliy is without paint-stakenly using a clear brush in photoshop and having a transparent base.
In photoshop is it possible to have the same blend for every texture, so i dont have to do it again. i am fast as blending it again, but im tired of it. and my way is strange. in that usually i guess people blend on the actual tile. While, i use the corner tiles as an overlay with transparency so i dont have to blend for every tile on earth.
For one my textures i guess are too saturated, and for one i guess i shouldnt use photoshop for a "2d" rpg. well, i will because i want a nice 2d rpg with a lot of color. yet my textures feel hmm... too saturated? i donno i want an exotic feel to it, one thats bloomy and nice. i need help.
heres of picture of my workspace, well it looks weird having every texture in the same so far all in one shot but there it is, i was dragging in the tiles into the 800*600 window to test it out. i need help on my approach...
http://img204.imageshack.us/my.php?image=1br8.png
DarkTech Software.
Hi I dont know if I understood well your problem. If you want to mix tiles, so it looks like a "smooth" transition, take a look at a tool I ve coded some time ago:
http://gamescreators.sourceforge.net/downloads/tools.htm
it takes 2 files and mixes them so the result will be:
http://gamescreators.sourceforge.net/downloads/result.bmp
http://gamescreators.sourceforge.net/downloads/tools.htm
it takes 2 files and mixes them so the result will be:
http://gamescreators.sourceforge.net/downloads/result.bmp
---http://gamescreators.sf.net -- linux games programers community
Try WorldCreator
<edit> However, for LOTS of tile transitions and blends you might need to do it dynamically so check for 'texture splatting' or single-pass/multi-pass multitexturing.
[Edited by - tonyg on October 23, 2006 7:43:51 AM]
<edit> However, for LOTS of tile transitions and blends you might need to do it dynamically so check for 'texture splatting' or single-pass/multi-pass multitexturing.
[Edited by - tonyg on October 23, 2006 7:43:51 AM]
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