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Torque Engine Indie License..?

Started by October 12, 2006 03:33 PM
6 comments, last by adjustedrace 18 years ago
OK, I was looking into purchasing a Torque Engine license...but I'm not sure of the requirements for the Indie license (to know whether we would qualify for it or not). Is it based on income for which engine license to use? Or do you have to be unincorporated to use the indie engine, or what?
not sure. but likely the best people to answer this question for you are some Torque sales dudes (assuming they have a sales email).

-me
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http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1811

How Do I Qualify For the Indie License?

Short Answer:
TGE Indie Game License is intended for very small, independent companies (under $250,000 in revenue) that are funding their own development and are making games.

Long Answer:
Your company cannot have annual revenue of greater than $250,000 from any source, you cannot have your game funded by a large company, and you must be making games. TGE Indie Licenses are non-transferable and can only be owned by individuals. If your company is too big, you want to use TGE for something other than games, or your product is funded by a big company, then you can purchase the Torque Commercial License for $495 per programmer (or $395 upgrade fromt he Indie License).
Notice the tool is $100 per developer for indies and only $495 per developer for non-indies. Any non-indie company that won't pay $495 should be drawn and quartered! I personally own the $100 indie license (and some other little tool they sell).
OK...thanks. And I hope to become non-indie eventually, but I believe that the indie license definitely fits us best for right now (just starting out..)

Thanks!
I could be wrong, but I don't think you have to meet any requirements for the indie license. If you wanted to purchase the commercial license it would depend on your income. But I purchased the indie license a few months ago and I didn't have to meet any commercial or business related criteria. So I don't think it matters as long as your money is green. But don't take my word for it. If I were you I would just ask them personally through email.
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Quote: Original post by double O seven
I could be wrong, but I don't think you have to meet any requirements for the indie license. If you wanted to purchase the commercial license it would depend on your income. But I purchased the indie license a few months ago and I didn't have to meet any commercial or business related criteria. So I don't think it matters as long as your money is green. But don't take my word for it. If I were you I would just ask them personally through email.


You have it backwards man. To purchase the indie license you MUST not work for a company that makes more than $250,000 per year, period. To purchase a commercial license there are no rules, anyone with green money can pay the $495 rate, only people who qualify can pay the reduced $100 rate. And believe me when I say that most companies that can sustain an employee base of 5 or more permanent employees obviously exceed the $250,000. So the idea is, if your comany doesn't really have permanence, is just getting started, is non-commercial (college student like), or is just 1-2 people as a hobby - then pay $100 each. Otherwise the program is $500 each.
Quote: Original post by Xai
Notice the tool is $100 per developer for indies and only $495 per developer for non-indies. Any non-indie company that won't pay $495 should be drawn and quartered! I personally own the $100 indie license (and some other little tool they sell).


Rofl

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