Perhaps combine all the idea's in a game?
Now, to prevent any confusion, I will state my idea plainly
There are a lot of really good idea''s about CRPG''s going around here. Thing is, the best idea''s are pretty... large to put in a game. That is, for people that work alone.
I would like to take the challenge of combining these idea''s into a single game. It will take a lot of work, and off course the help of the people that wrote down all these concepts. Perhaps we can band together, and create one, single, perfect CRPG that will be able to stand the test of time?
This is off course only a sales-talk, I have things worked out better... But I think I might as well wait and see if anyone is interested, because this takes quite a team to create...
Well, part of the problem is that there are many ideas, but many may not work together well. They are nice ideas by themselves, but may conflict w/ other ideas. Anyone can come up with ideas, but it's perhaps even harder to make them all work together well to create a solid experience.
That is to say that you can't just throw a bunch of ideas together and hope they come out as something cool. Although, if we were to be able to come up w/ an agreed upon central premise and could successfully work together it would be pretty interesting. We could get much more done if we were able to work together effectively.
Need help? Well, go FAQ yourself.
What a plight we who try to make a story-based game have...writers of conventional media have words, we have but binary numbers
Edited by - Nazrix on March 6, 2001 1:19:30 AM
That is to say that you can't just throw a bunch of ideas together and hope they come out as something cool. Although, if we were to be able to come up w/ an agreed upon central premise and could successfully work together it would be pretty interesting. We could get much more done if we were able to work together effectively.
Need help? Well, go FAQ yourself.
What a plight we who try to make a story-based game have...writers of conventional media have words, we have but binary numbers
Edited by - Nazrix on March 6, 2001 1:19:30 AM
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
I understand we cannot just ''copy-paste'' everything into a game... But, like you said, we can take the best ideas, and then create a game based on these concepts.
There will be a lot of arguing about how to do things, but hey, in the end we will end up with only the best ways of doing things
There will be a lot of arguing about how to do things, but hey, in the end we will end up with only the best ways of doing things
Great idea.. Just use your common sense as to what goes into a game... Becareful not to make yor game too tacky or whatever
Remember if you are making an RPG, and someone here had a good idea for an FPS, prehaps see if you can change it arround abit, before throwing it out completly.
ANDREW RUSSELL STUDIOS
Visit Tiberia: it''s bigger, it''s badder, it''s pouyer...
Remember if you are making an RPG, and someone here had a good idea for an FPS, prehaps see if you can change it arround abit, before throwing it out completly.
ANDREW RUSSELL STUDIOS
Visit Tiberia: it''s bigger, it''s badder, it''s pouyer...
Are there common areas that many of us here are interested in? I know that both Naz & I want to try to do a non-linear plot using the framework of strategy (and the conversation as action idea, too?)
What if we were to come up with a generic implementation of some of these concepts that we could share? Something general enough where we could all contribute, but not have it take away from our projects?
--------------------
Just waiting for the mothership...
What if we were to come up with a generic implementation of some of these concepts that we could share? Something general enough where we could all contribute, but not have it take away from our projects?
--------------------
Just waiting for the mothership...
--------------------Just waiting for the mothership...
Wav, yes, I am definitely interested in the conversation as an action concept and the non-linear events using a strategy approach.
I wouldn't mind working together on those 2 things at all. We could probably get much more done that way as long as we kept things general enough.
Need help? Well, go FAQ yourself.
What a plight we who try to make a story-based game have...writers of conventional media have words, we have but binary numbers
Edited by - Nazrix on March 6, 2001 8:44:47 PM
I wouldn't mind working together on those 2 things at all. We could probably get much more done that way as long as we kept things general enough.
Need help? Well, go FAQ yourself.
What a plight we who try to make a story-based game have...writers of conventional media have words, we have but binary numbers
Edited by - Nazrix on March 6, 2001 8:44:47 PM
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Well while I haven't posted anywhere on GameDev yet, this seems like a good place to start. Over the past week I've been reading a lot of the design ideas for crpgs and such here in the forum. I've been thinking of how to incorporate what I thought was the most interesting of them into one game.
Personally I think it would be great to see, if not an actual coded project, a large collabrative design created between the people here. While everyone is involved with their own projects, contributing this would be a great way to advance the entire field so to speak. I think a generic design or something would benefit everyone involved.
______________________________________________________________
"Quidquid latine dictum sit, altum viditur.
Whatever is said in Latin sounds profound."
Edited by - overseer0s on March 6, 2001 8:53:24 PM
Personally I think it would be great to see, if not an actual coded project, a large collabrative design created between the people here. While everyone is involved with their own projects, contributing this would be a great way to advance the entire field so to speak. I think a generic design or something would benefit everyone involved.
______________________________________________________________
"Quidquid latine dictum sit, altum viditur.
Whatever is said in Latin sounds profound."
Edited by - overseer0s on March 6, 2001 8:53:24 PM
"Quidquid latine dictum sit, altum viditur. Whatever is said in Latin sounds profound."
Overseer0s,
Welcome to the boards.
Yes, coming up w/ some generic components that we all think are nice ideas would be great. Then we''d each likely implement them in unique ways in our individual projects.
Need help? Well, go FAQ yourself.
What a plight we who try to make a story-based game have...writers of conventional media have words, we have but binary numbers
Welcome to the boards.
Yes, coming up w/ some generic components that we all think are nice ideas would be great. Then we''d each likely implement them in unique ways in our individual projects.
Need help? Well, go FAQ yourself.
What a plight we who try to make a story-based game have...writers of conventional media have words, we have but binary numbers
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Well, let''s get cracking with a more formal way to get this all together!
"Quidquid latine dictum sit, altum viditur.
Whatever is said in Latin sounds profound."
"Quidquid latine dictum sit, altum viditur.
Whatever is said in Latin sounds profound."
"Quidquid latine dictum sit, altum viditur. Whatever is said in Latin sounds profound."
Cool! We would need some common space and a general outline would probably be very helpful. Right now I''m trying to put together a history generator that works on generic nodes that could be people or places. It''s extremely crude right now, but I''m hoping to evolve it into the full blown strategy plot generator (heh, in time that is ) I''d be happy to collaborate.
Anyone else?
--------------------
Just waiting for the mothership...
Anyone else?
--------------------
Just waiting for the mothership...
--------------------Just waiting for the mothership...
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement