Quote: Original post by DarkZoulz
It seems there is some object that is not released properly when building, I.E. engine->Build(module).
Call stack:
*** Source Snippet Removed ***
Quote:
Game.exe!asCArray::Allocate(unsigned int numElements=3435973836, bool keepData=true) Line 156 + 0x19 bytes
Game.exe!asPushActiveContext(asIScriptContext * ctx=0x009e8af8) Line 118 + 0xa bytes
numElements = 3435973836 which is 0xCCCCCCCC . This looks like unitialised data.