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what drugs to include?

Started by September 26, 2006 06:23 AM
27 comments, last by dgreen02 18 years, 4 months ago
"gang war" looks cool! ill keep track of it.
Erik
Quote:
Original post by ufinii

By the way, as far as I know, mushrooms are bad for liver.


It was a typo.
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Well, you could make a game like the newer version of "NARC", where the drugs are just powerups. But NARC sucked super hard, so maybe it isn't the best role model.
naa its not gonna be like narc (taking drugs will make units act more irregual, mistake friends for foes etc), its gonna be more like, ... age of empires.

Instead of mining gold, you sell drugs and guns
Instead of mining stone, you ambush money tranports
Instead of chopping trees, you run clubs
instead of farming food, you blow up food factories
Instead of worker-rushing you destroy your rivals reputation by gunning down his customers.
Instead of elephant counter, you bribe the local police station

The list just goes on...
Actually its gonna be rts-isometric, otherwise its not very similar to age of empires. The drug-thingy is only one part, and im better informed on that part now.

This thread seems complete now. Thanks again.
Quote:
Original post by dgreen02


wow that middle one looks surprisingly real!
Wait, that's computer art?
I thought that it's a photo...
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Quote:
Original post by DJ14IVI3
Wait, that's computer art?
I thought that it's a photo...


Well the textures were created from photos, but it's composed real-time inside my game. The scale starts empty and you can pile more drugs on using a slider bar (it shows you the weight on the scale). Whenever the weight changes, I compute a new 'random' pile of that size. This creates an interesting effect, and also gives the impression that the pile is growing as you add more drugs to the scale.

- Dan

[Edited by - dgreen02 on September 28, 2006 1:48:08 PM]

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