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need help testing this...

Started by March 03, 2001 05:10 AM
8 comments, last by avianRR 23 years, 8 months ago
I''m working on a OpenGL 3d engine and I''d like to have some help testing what I''ve got so far. the controls are listed in the readme.txt file. I''d like to get some feed back on the functioning of this. The quality of the modles and testures is''t great as I''m more concerned with functionality and compatability at the moment. http://tannara.net/Projects/world.zip
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Doesn''t work well on my PC. Textures aren''t displayed. I can only see a white ground and a blue sky.

My config :
P3-500
GeForce 32 Mb VRAM
128 Mb RAM
Windows 98

Note : my system is *really* dirty and several applications crashes without any reason, so your prog may not be faulty.
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Hi
I can''t see anything, because the screen get''s all white, I can only see the sky when i look up, so i believe the textures for the terrain are not being loaded for some reason.
anyway,

AMD athlon 800/128Mb Ram
nVidia GeForce2 MX 32Mb

640x480x16x16x8
99 stationary
81 moving

640x480x32x16x8
stationary 98
moving 80

1024x768x16x16x8
stationary 60
moving 53

Bruno

hmmm........
so far I''ve had about 5 people test it on a variaty of machines and every one even ones with the same vid card as me don''t get the textures???
I''m going to do some checking to see if I can figure out why my system is the only one textures work on.
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Ok, that was easy to find... the program I used to convert the modles to ase format put in the full path to the texture maps so they weren''t being loaded from the current directory.
Should work now. I hope
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Hi
It was Working fine at about 60 - 70 fps in 800x600x16x16x8 on my

AMD K62 500/64 mb Ram
Riva 128zx 8mb

but as I was writing this I tested it again and I couldn''t even get 1fps, don''t ask me why but it worked one minute and it didn''t the next. Fullscreen works well.

I''ll test it again later

Luke



Lukerd@yahoo.com
"To err is human, to really mess up requires a computer"
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It worked well on my computer. I was getting about 60-90 fps. Here are my comp''s specs:

Gateway 450 PIII
Nvidia 16mb
96mb ram
Hello again
After using your graphics engine in fullscreen I tried one of my own programmes and an error in openGL32.dll occured? So I think the slowdown to 1fps was because it was running in software mode or something. After a restart it worked fine. Anyway here are the results.

640x480x8x16x8
still 67fps
moving 59fps

640x480x16x16x8
still 66fps
moving 57fps

640x480x32x32x8
still 66fps
moving 60fps

800x600x16x16x8
still 56fps
moving 53fps

800x600x32x32x8
still 50fps
moving 47fps

Luke

Lukerd@yahoo.com
"To err is human, to really mess up requires a computer"
Lukerd: did that problem ever repeat itself? If it did that''s my first and only bug report. If it did please e-mail me at avian@prairie.lakes.com

Thanks everyone,
So far I haven''t gotten any test results on 3dfx cards wich were my biggest worry so I still don''t know how they''ll work out. At least I know my base code works and I can start adding some more advanced features.

Result''s so far...
640x480 windowed
50-120 fps GeForce/GeForce2
55-70 fps Riva 128
25-45 fps Trident Blade 3D
0.001 fps Generic 1M svga (Pentium 100Mhz)
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Heres a low end test:

lowest graphics settings I could do (640x480x4x6x8 not fullscreen)
I got something like 0.6..... fps. My specs?:
225mhz
no 3d accelerator.
160mb RAM

baldurkarlsson

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