Quote:Original post by Oluseyi
Quote:Original post by Kest Was The Matrix: Reloaded about nudity? Not even close, but there were still topless ladies dancing in Zion. |
And damn-near everybody found that scene stupid and annoying as fuck. |
Good morning to you too sunshine.
I always thought the scene served the purpose of showing how animalistic their behavior was in comparison to the machine controlled environments. I wouldn't say it was extremely annoying. Maybe unnesessary. But the movie was made to be long enough to throw those types of scenes in. Another one is the long conversation between Neo and the leader of Zion, for example. Also completely unnesessary, but they add flavor.
Quote:It felt like nudity/orgy shoed in for the sake of being risqué. |
Selling a story about the human race being nearly destroyed while the world is under the control of machines who milk infant human bodies for energy while feeding them the remains of other dying humans is slightly more risqué than nudity. I can't be certain, but I doubt that was the intent for that scene.
Quote:Is that how you want people to feel about your game? "It was cool, but what the fuck was with all the gratuitous nudity?" |
Not at all. My entire game's theme is already dark and sleazy, so I don't need nudity to sell that. But it might help.
Quote:Quote:That's a very good point. I suppose that in such a case, trading clothing without swapping them would not be realistic. In a real life scenario, the character would be handed new clothing, go somewhere and change, then return with the old clothing. But this could become a serious annoyance in a situation where you might want to modify or use the clothing temporarily. You would have to buy temporary clothing for the character to wear while you fiddled with it. So yeah, #3 is needed. |
It's a game. Stop getting so hung up on realism and add some abstraction. For instance, when you hand the character new clothes, a screen can come into view from the side, then swing away to reveal the character in the new clothes. It's sci-fi, after all, so what does "realism" even mean? |
Ermm, maybe you should read back over my post when you're sober. I was referring to the simulated scenario of swapping clothing with an ally character. Comparing my game's interface to a real world situation. Your proposal to hide someone actually changing clothes isn't even in the ballpark. I'm trying to explain the problem with taking clothing from an NPC, then giving clothing back to that NPC, but not doing those two actions simultaneously. Not doing those two actions in the same screen. Having to remove clothing, go somewhere or do something else, then come back to give them that same item altered, or new clothing. Underwear is absolutely needed to pull that off in the game without doing something annoying like requiring temporary clothing.
I'm curious to know what you mean by hung up. Do I seem to be trying to be overly realistic with some other elements?
Quote:Seriously, this isn't a big deal at all. |
Did you really think I had animations of characters undressing and puting clothing back on? My game is pretty animated, but not to that degree. If the player has clothing to replace something that someone is already wearing, no problems that have been brought up in this thread would come into play. One press of a button and the clothing is swapped instantly.