Quote:Original post by eiforall About OGame. It seams a nice little browser game yet it has some odd rules:
|
Yeah, that is one of the things I thought of when I said it needs to be developed more.
Also it is too linear and lacks variety. Certain ship types don't get used at all when you pass the early game stages, not good.
The diplomatic side is lacking. U can form alliances but you have to make up your own inter alliance diplomacy trough game forums, and trade is sort of hard to do because of all those rigid rules and lack of true trade mechanisms in the game.
Which brings me to my point about MMORTS.
I think there has to be as much care given to economy and diplomacy as to the battle part of the game, if not even more. In normal RTS-es it is easy and better to dive straight into battle and it doesn't break immersion because you are just a commander on the battlefield.
In MMORTS you need something to defend, like a homeplanet full of civilans and factories supporting your machine. It helps immersion and a well developed alliance hierarchy system and well designed inter alliance ingame diplomacy can go along way in providing rich interaction with other players which basically the main reason people like to play multiplayer online games.
Quote:Original post by drakostar I like how Privateer and similar games work. There are many different systems connected by jump gates, usually with more than one gate per system. Within each system you can fly directly between various stations, planets, mining bases, whatever. The jump gates could add a real strategic element, so you could take and hold a system just by defending the jump gates.
|
In a strategy game it is never a good idea to restrict defense of an area to a very small choke point. That kind of level design encourages turtling (massing up defenses and hiding behins them) which in turn slows down a game making it potentially a very boring game (take for example StarCraft - one of the most succesfull RTS-es of all time - in it it is impossible to build a defence you can just leave to its own without someone destroying it without a single unit lost). You can have jumpgates but you should also allow for alternate entrance points. Like if you are defending the gates the enemy can take a long drive across the space void to jump your defensless homeworld (think Hanibal -> Rome). Allowing that alternate roout shouldn't be a technical problem because at one point the ships will be in inter system void a long way from both systems at which point you can just switch the maps just like you would when they's pass trough the jumpgate.
my 2 (euro)cents