A few newbie questions on writing
Because the game industry does not accept manuscripts there isn't a standard format for them. Generally linear stories or story segments can be done in a movie or comic book script format, while non-linear story segments require some sort of flowchart, and documentation can be done in any of several standard formats which allow for art to be included: html, doc, pdf, etc.
The writer's relationship within the team also varies a lot. Often the writer doubles as a designer, concept artist, webmaster, and/or programmer. There are one-person indie teams where the same person does everything, two-person indie teams where one person does all the technical stuff and one does all the creative stuff, and almost any possible combination. In larger teams the writer is usually either the designer or a secretary who is responsible for all documentation and some communication with other staff members or both. Professional teams I think I've mentioned above have either one or more staff writers who work under the designer or a contract writer.
So yeah, brutal is an appropriate word for the system, becoming a writer in the game industry is probably more difficult than getting a novel published. Sorry, I kow that's not what you wanted to hear, it's not what I want to hear either. [sad]
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I realise the industry is insanely hard to tap into as a writer so then out of curiosity any of the writers out there, would any of you oh wise and all powerful game writers who have mystically broken into this secret writing society care to share any of your experiences? For example working on a project and how you got there. I am really trying to figure out what life could be like. Writing is my dream job but it feels more like chasing a damn mirage at this point.
Also sunandshadow you mentioned comic book, the notion intrigues me but not coming from the US I have pretty much zero understanding of how one is created or written. In the mystical land of Aus the comic scene is pretty much 0. In my entire life I think I have bought every comic I have seen, so that amounts to about 8. Sure in my youth we had the animated versions of various hits in the US, ah X-men and Spiderman, good times - but I havent seen any in years, anime is the big 'in thing' at the moment, pokemon devoured the remnants of the old markets. If it comes from Japan, dubbed by terrible American voice actors it appears the public will devour nearlly anything. On the other hand I am a big fan of the recent emergence of graphic novel. Writing a comic, is it just like writing a story with very cheesy 1970's concepts embodying the show don't tell philosophy, stringing out plots over many languid issues to make money? I ask simply because comic coversions are the big 'in thing' at the moment what with Marvel and DC converting their vast archives to film and games, so surely there has to be an oppurtunity to be had in there (though probably not by me :D).
Working with an artist to produce a manga-style graphic novel is actually my main project at the moment. [smile]
You want to know what writing a comic or manga is like? Well there are two different traditions:
- The episodic tradition which is like a series of short cartoon episodes which return everything to normal at the end of the episode and don't have an overall plot arc or don't return everything to normal but meander aimlessly like a soap opera, and
- The movie/novel tradition where there is a strong overall plot arc with a definite ending, and there may not be episodes, or episodes may be more like play acts or novel chapters.
- Also, some series are a mix of the two, with strong episodicness but also an overall plot and an ending.
At any rate comics are a medium not a genre, there are a great veriety of stories told through comics and certainly not all of them are cheesy. As a visual medium they do us a lot of illustration and dialogue and little narration, but that too differs between stories, some have pages of fighting or sports or whatever where there's almost no dialogue, others average one long or two short sentences per panel, and a few present characters' introspective thoughts as much as real dialogue. So I would say the only absolute differences between a graphic novel and a regular novel is that everything you write must be illustratable somehow, and you have to limit your scope a bit - you can explre lots of different things in one novel such as a character who has strong internal conflict as well as external problems, but a graphic novel spreads the same amount of plot out over more pages so to keep it concise enough that it moves along and the reader doesn't get bored you usually want to focus on either externals or internals, not both.
Conversions are in because many game companies recently have been terrified to invest money in anything new and different, they only want to do something which has been proven to be successful, which meand sequels and conversions.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I just got back from the Game Writers Conference in Austin. There I got to talk to many people who are currently writing for games.
From What they told me is that it is hard to find a job as a writer but it is possible. Many game companies do not value what a professional writer can bring to the project. But that is changing. More and more companies are hiring in house writers.
My advice to you is to complete your degree first. By the time you graduated the industry will have evolved and it will be easier to get a job. Next, write. Write any thing and everything. Get some work published whether it is a short story, novel or whatever. You are more likely to get hired if you have professional experience.
Finally produce a game or mod that shows off your writing skills. Neverwinter Nights toolset is the ideal environment for writers. Work with it get to know it and love it.
More advice is to find companies that produce games that have good stories and focus on them. Those are the companies that hire inhouse writers.
As for format, It is all used. Get to know the screenplay format and use Excel. Search for articles by Rafeal Chandler on Gamasutra.com and you will find information about other formats. His best is what he calls the "active format". Search for that specifically. IT is some great stuff.
Good luck and have fun.
http://divineknightgaming.com
Life looks like it will be difficult but the chance is there so I guess I should just keep chasing the dream for a few more more years at least.
So in short :
step 1. Learn how you write and refine.
step 2. Get yourself published!
step 3. Go write for some free/small project in the industry as a further showcase and worm your way up.
Fortunently those jobs are plentiful and realitivily easy to get. If you want to become a level designer, then pick a game you enjoy, and start become active in the modding and level designing community for that game. The greater the body of work you have to present to company the better your chances of joining them are. You may evan find they are playing some of your mods or levels themselves. Also if you pick a game that allows for your to show off your writing abilities all the better.
Remember to set realistic goals for yourself. Don't expect to get your dream job right after graduation prepare yourself to spend a few years working in the industry doing something else to prove to gain the experince needed to succeed in your dream job.
Lastly, As part of my job is interviewing graduates for developer roles. I can't stress that fact enough to encourage people to develop their social and networking skills, like they would anyother skill. Getting a job is often more to do with personality then technical ability.
Writing Blog: The Aspiring Writer
Novels:
Legacy - Black Prince Saga Book One - By Alexander Ballard (Free this week)
Quote: Original post by sunandshadow
First of all, cleche -> cliche.
Actually, it's properly spelt cliché, although cliche is allowed too. The etymology of the word is quite funny too.
I understand the cut throat / radically unstable nature of the games industry and really don't expect to waltz right into my dream job, hell 90% of my writing degree is 'you are doing a creative writing degree, why? You won't make money, more than sixty percent of you will drop after first year, roughly one in eighty graduats will suceed ro be published and live an OK life as a medicore writer.'
Your degree won't earn you respect, only skills. Sort of depressing isnt it? So really my biggest question at the moment is how to actually break into the industry on some level so as to develop contacts etc. If there is a job to be had it won't come to me, I'll have to work hard to find the damn opportuntiy first then compete for it.
To start in the industry it probably won't be as a writer as that seems to be such a specialised position, they appear rather than apply. Could you expand on what is required/ what you would expect from an employable level designer?
There is also the aspect of relocation for me. I've accepted this because there is no oppurtunity in Wollongong, hell I don't know of any Australian developers or companies that would take in fresh talant. Any of the small time studios that were succesful have been snapped up like so many others by multi nationals. At the end of the world it will come down to EA vs. Vivendi
The skills I would expect a candidate to have would be:
-Creativity
-The ability to build organic and aesthetically pleasing levels
-Experience using triggers and scripting.
-Experience using at least one of the level editing tools or toolkits.
-Knowledge of what makes a balanced and fun level.
-Able to work in a team.
-Able to keep good documentation
-And depending on genre able to create in game cinematics.
Writing Blog: The Aspiring Writer
Novels:
Legacy - Black Prince Saga Book One - By Alexander Ballard (Free this week)