Problems with Multitexturing in OpenGL -- help me
Please help me.
I tried to write a simple bump mapping demo with CG shaders.
I used: OpenGL, C#, TAO framework (with MS Visual Studio 2005).
When the program reach this line (in runtime):
Gl.glActiveTextureARB(Gl.GL_TEXTURE0_ARB);
I get this error:
"Attempted to read or write protected memory. This is often an indication that other memory is corrupt."
Why ???
(i tried not to use cg shaders, and i received the same message...)
If the source code can help, i can upload it.
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