1D game?
Has this been done before? Is it possible to make a one dimentional graphics game? What do you think?
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Original post by Toolmaker
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Original post by The C modest godHow is my improoved signature?It sucks, just like you.
haven't seen 1D tetris yet?
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Sure it is possible, but not a good idea. Try to think about what 1 dimension is. 1D will be a straight line, possibly with different colors at different positions, but no width.
you'd have to define what you mean a bit more. A game with one-dimensional graphics? Or one with one-dimensional gameplay? Or a one-dimensional game world?
(For example, there are plenty of 2d games using 3d graphics. Technically there are a few 3d games that use 2d graphics too, more or less)
And you could argue that gameplay such as Space Invaders is one-dimensional. All you do is move back and forth on a line, firing a gun.
(For example, there are plenty of 2d games using 3d graphics. Technically there are a few 3d games that use 2d graphics too, more or less)
And you could argue that gameplay such as Space Invaders is one-dimensional. All you do is move back and forth on a line, firing a gun.
yes you could make a 1D game ... I am right now imagining something that draws from teh ideas of missle command and those old 2D games which you moved a guy around the bottom of the screen to catch falling stuff ...
only instead of using 2D, just make the game use colored dots moving on a line (via a single axis controller of course). So you could be a blue dot moving back and forth on a line intercepting increasingly bright red dots before the kill you .. etc.
Or you could make a game in which you have to keep a lever balanced, while taking on additional weights (2D in physics nature, but potentially 1D in control and graphics).
only instead of using 2D, just make the game use colored dots moving on a line (via a single axis controller of course). So you could be a blue dot moving back and forth on a line intercepting increasingly bright red dots before the kill you .. etc.
Or you could make a game in which you have to keep a lever balanced, while taking on additional weights (2D in physics nature, but potentially 1D in control and graphics).
Graphically it would generally be taken as a single line. So, what ever gameplay you could come up with would need to be contained on a single line of display. If the line changes position in a direction perpendicular to itself then you have entered 2D space.
Color changing and contraction and expansion of the line are all I can think of for display elements. Sound could play a big role in feedback to the user, as could haptics.
I can think of a few implementations that would techincally be a game, but I don't see much in the way of longevity.
Sound and haptics are, however, additional dimensions.
heck, games don't even need to be "D" rated ... a game with nothing but disconnected buttons and lights is still a game ... such as a game where you have to test your reflexes to "kill" an enemy when they show up or "save" a princess. Build by having nothing except 2 buttons (kill and save), 2 lights (enemy and princess), and probably a score counter of sort or a timer. And for an advanced versions you might add stuff like extra lights to distract the player - (citizens that must be ignored).
Trufully real 3D games are not fun ... we need many more D than that ... I consider it a cheat to call a paper a 2D drawing surface ... it is in fact a 2D physical surface, but a drawing on it is multi-dimensional ... limited only by the perceptive and abstract capabilities of the observer. A simple drawing has at least 3D of expresiveness - Color @ X and Y (which is actually the trick we use to draw 3D in 2D screens) - also, if Wavelength is considered seperate from Brightness then it is 4F (For instance a 2D top-view of a minimap can show 4D of information - Color == Team, Brightness == Strength, X,Y = POS -- or Color == rate of change, Brightness == Z, X,Y == X,Y).
Also, unlike pictures, games also have a time dimension to work with ... allowing tricks like signals and patterns to be used to convey information (a single-brightness, single-color light can be used to convey the entire english langauges using nothing but 2 states, moris code, and time). The time dimension of a slide-show like presentation often conveys the Z value (for instance showing CAT/MRI scans in sequence where each slice is a certain depth of the scan).
Just thought I'd go all analytical for a minute ... now on with all the 1D goodness.
Also, unlike pictures, games also have a time dimension to work with ... allowing tricks like signals and patterns to be used to convey information (a single-brightness, single-color light can be used to convey the entire english langauges using nothing but 2 states, moris code, and time). The time dimension of a slide-show like presentation often conveys the Z value (for instance showing CAT/MRI scans in sequence where each slice is a certain depth of the scan).
Just thought I'd go all analytical for a minute ... now on with all the 1D goodness.
Well, you could always make it something like a "First Person 2D game." The graphical outcome would be a line, but the actual game things would be 2D. Wouldn't look very impressive, though.
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Original post by CTar
Sure it is possible, but not a good idea. Try to think about what 1 dimension is. 1D will be a straight line, possibly with different colors at different positions, but no width.
I don't know if that is even accurate. If it has varying colors, then color could be considered to be the second dimension.
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