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For those of you that are stuck with collision detection

Started by February 25, 2001 02:21 AM
2 comments, last by Elixer 23 years, 8 months ago
Here is a link that will help greatly, since they did all the hard part. All you have to do is link the .lib with your program, and have the .dll in the game/demo directory. http://photoneffect.com/coldet/ They even provide the source code, so you can check it out. Looks pretty good, and it would be easy to use with either openGL or DX8 (or whatever else). Now write 100 thank you notes to that guy who made it. :D
Ray-Model collision test.
Segment-Model collision test.
Sphere-Model collision test.
Ray-Sphere and Sphere-Sphere primitive collision tests.

its great if you''re a ray

http://members.xoom.com/myBollux
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quote: Original post by zedzeek

Ray-Model collision test.
Segment-Model collision test.
Sphere-Model collision test.
Ray-Sphere and Sphere-Sphere primitive collision tests.

its great if you''re a ray

http://members.xoom.com/myBollux


Actually, there is a Model-Model test. I thought it was obvious by the description of the library. I guess I was wrong :-)

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