C++ Workshop - Project 1
Sorry I can't critique your code akusei but I have had a quick look at your program and it's easily the most impressive implementation yet. From what I can see both yourself along with darkstrike seem to have a good grasp of c++ within this group so perhaps you could reveal a little about how you went about implementing this project. It would be interesting to see how you broke the program up and what classes you decided to create and why?
How about them apples?
Quote:
Original post by popcorn
Sorry I can't critique your code akusei but I have had a quick look at your program and it's easily the most impressive implementation yet. From what I can see both yourself along with darkstrike seem to have a good grasp of c++ within this group so perhaps you could reveal a little about how you went about implementing this project. It would be interesting to see how you broke the program up and what classes you decided to create and why?
Thanks! I appreciate the comment. I am not as good at C++ as you may think, or maybe I am but don't know it. As soon as I get some time, I will post my methods and explain some things.
Also, darkstrike... I tried to run your version of this project and can not, as the download provided does not have the required data files for location, items and such.
Anyway, in the mean time, until I can post my explanations... everyone please take a look at my code and program, and let me know what you think. Please keep in mind that I would like some constructive criticism, if any can be given. I appreciate and respect everybody's opinions!
-akusei
Quote:
Original post by Akusei
Also, darkstrike... I tried to run your version of this project and can not, as the download provided does not have the required data files for location, items and such.
Sorry about that, I've been dumping project 2 files in there. Should be fixed now.
I finished my project which can be seen Console Combat 1. If anyone has any questions feel free to shoot me a PM.
On to project 2 =)
On to project 2 =)
As a new programmer stumbling on this website, I have decided to learn C++ with the help of this workshop. I realize that it is over and dead, but I probably can benefit from it somehow. I have one question. What are the chapter recommendations for each of the projects? e.g. where should I be at in the book before attempting project 1, and after that is finished, project 2 as well?
thanks,
treetrunker
thanks,
treetrunker
I think project 1 was posted at around chapter 10. I don't remember how the breakdown was but you're going to need to know about classes, and probably polymorphism and inheritance. I'd do the first 10 chapters and then start working on the project as you finish the rest of the workshop. If you can complete project 1 you probably have the knowledge to complete project 2, although some of the more advanced chapters could provide cleaner solutions.
Hello gentlemen,
Ive started on this project and yeah, I know, it's more then a year old, but, a great way of learning Cplusplus.
The question I have at this moment is related towards this part of the analyses:
"listing the items available", is this related towards the level your character has and that only those weapons/armor is shown that you can buy? Or is everything shown in the weapon/armor menu, but only those which are available to you can be bought?
If that is the case, how do I know what weapons/armor can be shown/bought?
Ive started on this project and yeah, I know, it's more then a year old, but, a great way of learning Cplusplus.
The question I have at this moment is related towards this part of the analyses:
Quote:
3. If the user selects Purchase Equipment they will be shown a menu similar to that shown below. From this screen the
user can opt to purchase either armor or weapons. Depending upon which submenu the user selects he will be shown a new
menu listing the items available, their cost, and benefits. See the Armor and Weapons table below for information
about what should be displayed and what items are available. The meaning of the fields in the tables below will be
explained later. For now, just use it as a reference of what should be displayed in the item lists.
"listing the items available", is this related towards the level your character has and that only those weapons/armor is shown that you can buy? Or is everything shown in the weapon/armor menu, but only those which are available to you can be bought?
If that is the case, how do I know what weapons/armor can be shown/bought?
Such a great looking project.
I just wish I was here at the time :( .
I'll be surely trying to work on it.
I just wish I was here at the time :( .
I'll be surely trying to work on it.
I have been working on someting similar to this for the last week but Im prett sure Im not doing things effectively at all. I was wondering does anyone have the code or even part of it for something like this. As I want to try and see what I need to improve and learn how to code properly
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement