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3ds export from blender problems

Started by August 08, 2006 12:16 PM
0 comments, last by Tom tom 18 years, 6 months ago
I have created a simple cube with an image texture as well as some other more complex models without images but with a colored material. However whenever I try to export these models to a 3ds file it seems that it forgets to attach the materials. I do not know why this is happening and was hoping that someone here could help me out. I have created a program that can read other 3ds files from the internet and it can read the textures no problem. However when I try to use the one I exported from Blender there is absolutly no resource data (header of 0xAFFF Material Hader). I hope that someone else has experienced this problem and could tell me what is going wrong. I hope this information was clear enough (I am very tired right now). If you need more info i'd be happy to post more. PS I hope this is in the right forum.
I have a similar problem: there is no LIB3DS_KFDATA (0xB000) in my 3ds file. So no LIB3DS_KFHDR (0xB00A), LIB3DS_NODE_HDR (0xB010), etc.
Then I can't load the nodes in the exported file with lib3ds...

In the export python script there is some code commented about this because it is supposed to make Blender crash. But when I uncomment it, it doesn't crash, generates the kfdata, but the edges coordinates are set to 0 :-/

[Edited by - Tom tom on August 20, 2006 10:27:22 AM]

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