Are you using OpenGL for your entry?
One of our newest sponsors, Graphic Remedy, are offering to give people licenses for their gDEBugger software for the duration of the contest (and this is on top of the prizes they've donated to the pool). Could be a good way to help get those graphics done a little faster and neater, no?
If you're interested, drop a post in this thread. I need to send them your email address for them to generate the license, so if you want to use a different address to the one in your user profile, let me know.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
That's awesome! I've actually found a bit of an issue with my lighting, might help me track that down (among other things). I always meant to try the trial, but was waiting till I had something that warranted it.
___________________________________________________David OlsenIf I've helped you, please vote for PigeonGrape!
Nice. Since I've only just started thinking about debugging recently, I could make use of this.
That would be extremely cool!
[size="1"]Daedalus Development | E-Mail me
I'm using OpenGL too. Although I doubt I'm GPU limited, it would still be nice to check out.
This looked like a great offer until I noticed that they give academics a year long free licence. I'll have one of them please :)
http://www.gremedy.com/academic.php
http://www.gremedy.com/academic.php
Yep, using OpenGL [smile] neil.richardson@unn.ac.uk
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd
now that i have gotten some problems ironed out, i'm back in it! please tell graphic remedy thank you for me/us. :)
I've received my license. Thank you!
___________________________________________________David OlsenIf I've helped you, please vote for PigeonGrape!
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