Texture mapping and Sphere Mapping
What do S and T coordinates do? Are they similar to X and Y cooordinates but for textures.Also what does glTexGen and glTexEnvi do at a basic level? What does projection mode do ie glMatrixMode(GL_PROJECTON) compared to glMatrixMode(GL_MODELVIEW);
I am only a begginer so forgive me if the questions are simple
Cheers
steve
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement