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Texture mapping and Sphere Mapping

Started by February 21, 2001 02:38 PM
-1 comments, last by steveharper101 23 years, 9 months ago
What do S and T coordinates do? Are they similar to X and Y cooordinates but for textures.Also what does glTexGen and glTexEnvi do at a basic level? What does projection mode do ie glMatrixMode(GL_PROJECTON) compared to glMatrixMode(GL_MODELVIEW); I am only a begginer so forgive me if the questions are simple Cheers steve

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