Battle Techniques?
In the game my friends and I plan on making is an MMORPG, and for the battlew system we are going to make it turned based. At the beginning of the battle you choose a battle technique to use which is like how you use the sword and a skill. How often is this used and do you think it's a good idea? Yes i also think you should be able to change them ion the battle but that'd be an add-on to the actual battle system. I would like to know your opinion Thank you very much in advance.
Are you saying that at the beginning of the combat, you would choose an overall style, such as "Kung Fu", "Kendo", or "Ninjutsu", and then during the battle your options depend on which one you selected to start with?
If I understand correctly, that sounds like a neat idea IFF you are allowed to change your style during the battle. It would be very annoying to make a selection at the start of the battle only to find it was the wrong one and there is nothing you can do but play until you lose the combat.
I haven't seen a game that does anything like that, and it could be an interesting addition to the gameplay if implemented properly.
One thing you should be careful about is making the styles too much like "rock paper scissors" where "Ninjutsu" always beats "Kendo", "Kendo" always beats "Kung Fu", and "Kung Fu" always beats "Ninjutsu". That kind of play is boring and it can make players feel that they don't have any real control over the outcome of the battle (because it feels like they're just playing RPS). Instead, each style should have moves that can beat most other styles if they're used at the proper time in a battle.
As with most ideas, whether this will be fun or not depends entirely on the implementation.
If I understand correctly, that sounds like a neat idea IFF you are allowed to change your style during the battle. It would be very annoying to make a selection at the start of the battle only to find it was the wrong one and there is nothing you can do but play until you lose the combat.
I haven't seen a game that does anything like that, and it could be an interesting addition to the gameplay if implemented properly.
One thing you should be careful about is making the styles too much like "rock paper scissors" where "Ninjutsu" always beats "Kendo", "Kendo" always beats "Kung Fu", and "Kung Fu" always beats "Ninjutsu". That kind of play is boring and it can make players feel that they don't have any real control over the outcome of the battle (because it feels like they're just playing RPS). Instead, each style should have moves that can beat most other styles if they're used at the proper time in a battle.
As with most ideas, whether this will be fun or not depends entirely on the implementation.
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
Exactly! See you understand completely. But that's thing like if you couldn't change in battle. And the RPS thing. I was also thinking on how you'd do that. But ifd you choose a style then your skill list for that fighting style pops up. Except it should be made so you can only use that style if you know like more than three 3 skills in that area because if you use it and you have only 1 skill then you can only do regualr attack and that one skill repetitively. I thank You because that totally just inspired me more on what you said.
*cough*
And I say this as a fan of turn-based battle systems:
How on earth are you going to implement a turn-based battle system in an MMORPG?
And I say this as a fan of turn-based battle systems:
How on earth are you going to implement a turn-based battle system in an MMORPG?
I know. I truly dont know. It was my friend's idea and i'd have to ask him. To me nothing is impossible so we may be ablt to do it.
Apart from the PvP issue with turn based combat, PvM is easy to do and has been done, fairy something or rather
(PvP you just give then a certain time to repond in, or they miss there turn)
(PvP you just give then a certain time to repond in, or they miss there turn)
Exactly. I was thinking along the line of just PvM. But for the PvP is it good to have a set place for PvP like an Arena or open PvP?
Quote:But of course. However, turn-based combat will actually complicate the MMO-expected potential for other players to join in or leave the combat, and turn-based combat DEFINITELY fuxxors any sort of "massive" 12+ person combat. Nobody wants to wait that long for their turn to throw a single swing.
Original post by Dinner
Apart from the PvP issue with turn based combat, PvM is easy to do and has been done, fairy something or rather
(PvP you just give then a certain time to repond in, or they miss there turn)
Turn-based combat is indeed plausable in an online game. Have you ever tried online poker? In a sense it is not too dissimilar. Each player has an alloted time limit to complete his move (in the event of non-action the player is forced to check/fold), and yet the game runs surprisingly quickly even with 10 people on a table. Just make sure you do everything possible to speed up play (for instance if player 1 has made his decisions for the turn then player 2 gets to start his turn while player 1's character is going through whatever animations he needs. Oh, and don't have really long summon spell animations ^_^).
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