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Where did your rpg project break into pieces

Started by July 11, 2006 09:10 PM
13 comments, last by Dunam 18 years, 7 months ago
Quote:
Original post by DuranStrife
Quote:
Original post by makeshiftwings
All of my RPG projects broke down during the original draft of the GDD, when I would ask myself "Do I really want to spend the next year of my life working on this?" I think the problem is that most RPG fans like huge play times, gigantic amounts of content, tons of replayability, and lots of player choices. Unfortunately, all of that is somewhat out of the realm of possibility for most indie developers. "Bigger is better" is a stronger belief in RPGs than perhaps any other genre. So it's hard for me, and probably others, to get excited about doing a "small" RPG.
http://www.spiderwebsoftware.com/

These people release huge, awesome, graphically low-budget RPGs on a two-a-year basis. And they're all released as shareware. AND I don't think there are more than three or four people working there (at least there didn't used to be). It's possible. You just have to call an end to the features list. :)


I know of Spiderweb software; I wasn't trying to say it's impossible. I was just trying to give some insight into the original poster's question for why indie RPG's tend to fall flat more often than indie puzzle games and similar genres. Puzzle games often operate under a "less is more" attitude, where simple gameplay is paramount to anything else, while RPG's are "more is more", not necessarily more graphics, but more of whatever the focus is... more player options, more story, more quests, more spells, more weapons, whatever.
*nod* Wasn't trying to argue; just being encouraging to fellow dev-aspirants as best as I can. :)
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For us, previous tries at an RPG broke down simply because of our own youthful ignorance. For many people, us being prime examples, making an RPG was just "Doing what Square does". The problem is, more people than Square make RPGs, and there are more variations to the RPG genre than standard console RPGs.

The main issue that pops up is people try to do something much to large for their experience level. Do a small RPG, with a short story. I'd personally love to see something like that, as, being I work and go to school, I have no time to sit through 30 hours of backlog in order to get to the real meat of a story.
When I didn't have the guts to go on
When I didn't have the guts to go on

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