Quote:Original post by DuranStrife
Quote:Original post by makeshiftwings All of my RPG projects broke down during the original draft of the GDD, when I would ask myself "Do I really want to spend the next year of my life working on this?" I think the problem is that most RPG fans like huge play times, gigantic amounts of content, tons of replayability, and lots of player choices. Unfortunately, all of that is somewhat out of the realm of possibility for most indie developers. "Bigger is better" is a stronger belief in RPGs than perhaps any other genre. So it's hard for me, and probably others, to get excited about doing a "small" RPG. |
http://www.spiderwebsoftware.com/
These people release huge, awesome, graphically low-budget RPGs on a two-a-year basis. And they're all released as shareware. AND I don't think there are more than three or four people working there (at least there didn't used to be). It's possible. You just have to call an end to the features list. :) |
I know of Spiderweb software; I wasn't trying to say it's impossible. I was just trying to give some insight into the original poster's question for why indie RPG's tend to fall flat more often than indie puzzle games and similar genres. Puzzle games often operate under a "less is more" attitude, where simple gameplay is paramount to anything else, while RPG's are "more is more", not necessarily more graphics, but more of whatever the focus is... more player options, more story, more quests, more spells, more weapons, whatever.