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Connecting two vertices

Started by July 06, 2006 10:22 AM
4 comments, last by red_produkt 18 years, 7 months ago
Hi guys, I am in the middle of creating a character, but the way i ahve done it means that i am left with a void at the bottom of the foot. I am sure i remeber doing an example where i could connect two vertices wuith a new edge but i can't seem to find the book or example from which i did it. So can anyone help me with how i can create a new edge between two vertices and sow up the bottom of my characters foot? Cheers for any help Neil.
Without specifying which modelling package you're using, nobody is going to know where to begin to provide assistance.

I suggest finding a good tutorial, and seeing how they solve this particular problem. There's bound to be quite a few ways, and some may work better in your situation than others.
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its not possible to connect 2 verts.. since you're dealing with triangles you can connect 3 or more otherwise you got a straight line.

assuming you're in max:
Anyway in edit poly if you select the last component type, (looks like a loop), select an edge on the hole, then look in the options and click 'cap' it should fill the hole
You could also just extrude edges (not as quick).
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Quote:
Original post by Professor420
You could also just extrude edges (not as quick).

but would that actually close the mesh? all models should be made closed if you plan on having it cast stencil shadows. the select the edges and cap will close the hole and close the mesh.
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or in edge mode click bridge and then the two edges, assuming its a quad hole you're filling up

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