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Writing Blog: The Aspiring Writer
Novels:
Legacy - Black Prince Saga Book One - By Alexander Ballard (Free this week)
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Original post by CIJolly
If it's an rpg, you would be better off rating the levels for gadgets the other way round.
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You could add more detail to the hacking system by:
Adding a puzzle, aka System Shock or System Shock 2.
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Original post by TechnoGoth
I just want to be sure I understand you system design before I comment. You have channels that are basically environment variables and events constantly poll these channels to see if they have to activate based on the channels current value. I can't help but feel that shuch as system will require a very large overhead to run.
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As to the hacking what about also giving the player the ability to change which channel an event points to?
Writing Blog: The Aspiring Writer
Novels:
Legacy - Black Prince Saga Book One - By Alexander Ballard (Free this week)
Quote:
Original post by Fournicolas
Maybe, being able to rename a channel, or redirecting, it, or duplicating it would be nice...
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Imagine being able to set three cameras off, while giving them the same image rendition and different room numbers, in order to fool the poor schmuck tasked with looking at four screens...
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_ If you go with mini-games, then the level of effective difficulty of the minigame is equal to level of difficulty of skilltest minus level of char-skill, which means that, even if you have a hugely difficult hack to perform, if you're skilled enough, it doesn't challenge you more than a simple one
Quote:
Original post by TechnoGoth
A level 1 lock requires you to have programs A,B,C,D, and E. Each program give you a new option you can use to beat the hacking mini game puzzles. The actual success of the hack depends on player skill.
Writing Blog: The Aspiring Writer
Novels:
Legacy - Black Prince Saga Book One - By Alexander Ballard (Free this week)