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3DSMax - Creating terrain

Started by June 20, 2006 12:27 PM
1 comment, last by Jarrod1937 18 years, 7 months ago
Hi folks! Im making a small game in which I want to have some kind of terrain. Right know I create the terrain this way: 1. I create the height map in Photoshop (Filter->Render clouds, save as .raw). 2. The game reads this file and creates the terrain. This works, but now I dont want to create the terrain at run-time. In other words, I want to create it in 3DSMax. I've done all the other design (such as trees and stuff), in 3DSMax. It would be nice and much easier if I could create the terrain in 3DSMax too (I think it'll be more easier to fit the trees etc. within the terrain). Does anyone know how to do this? Kind Regards
Here is one method

Here is another method

Here is the search that found them
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the best way i have found is by using ,landscape tools, which lets you alter and shape the terrain in realtime from a mesh.
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