u think thats a lot check what im working on at the moment a shot soon to be in the IOTD at flipcode
http://members.xoom.com/myBollux
Either I can't count or OpenGL can't count ! ! ! ! !
Seperate files really does help organize your data, but thats not the main purpose of breaking your code into seperate files. Lets say you have 30,000 lines of code in one file and find a small bug, to see if you fixed the bug you of course need to recompile. I need not say how long compiling that much code over and over again can take. In seperate files and compilation, the compiler only compiles the file you changed and doesn''t bother with the other files (which are .obj files now) and simply links them. It seriously is easy to get rid of linker problems by just having one program in one file, but if you have to rebuild several times a day with a large project it you might as well bust out the pizza and cola. Also opening a large text file can take time and resourses as well, when working with seperate files you need only open the c/cpp h/hpp files your working on.
Well hope that helped...
*****confused by earlier errors, bailing out....*****
Well hope that helped...
*****confused by earlier errors, bailing out....*****
*****confused by earlier errors, bailing out....*****
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