recommend a how-to-write book
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
http://www.amazon.com/gp/product/0060391685/104-8196122-4914326?v=glance&n=283155
I've seen too many stories which just didn't grasp the basic dramatic fundamentals; this is an excellent starting point.
Story: Substance, Structure, style and The Principles of Screenwriting by Robert McKee
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
He does have his flaws as a writer, but the book focuses mainly on scriptwriting and the craft skills you need to build up in order to do it.
Why a screenwriting book? Because a lot of writing for games involves writing scripts and dialogue. Straczyinski's experience with animation is particularly pertinent as, like animation, games often record vocal talent before the visuals and interactivity are fully implemented.
Linky. (Looks like he's revised it since I bought my copy back in 1999. I have the 1981 text in mine.)
But he is still quite good, and always willing to integrate some old myths or religious beliefs in his innovative writings. I just can't stop thinking of "ssellah", when I think of him. And of his 9/11 black book comic book. He is just SOOOO good at what he does...
The most important writing book ever writed... err... writered... writ. But I'm no writist :)
Edit: Free online version
Check out my new game Smash and Dash at:
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote: Original post by sunandshadow
Gaah, I hate that book. But lots of people swear by it, so I can't deny that it's important.
What exactly do you dislike about Elements of style?
I enjoyed, and found very helpful, Characters and Viewpoint by Orson Scott Card (Ender's Game anyone?) as well as Making Shapely Fiction by Jerome Stern.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote: Original post by sunandshadowLet me quote Elements of style itself in retort:
_Elements of style_ is a book which just lays down rules and says this is the right way, the only way. It's prescriptive rather than descriptive. I can't stand inflexible dogma of any kind, it disrespects my ability to use my own judgement and decide something different is better.
It is an old observation that the best writers sometimes disregard the rules of rhetoric. When they do so, however, the reader will usually find in the sentence some compensating merit, attained at the cost of the violation. Unless he is certain of doing as well, he will probably do best to follow the rules. After he has learned, by their guidance, to write plain English adequate for everyday uses, let him look, for the secrets of style, to the study of the masters of literature.
It makes no claim that its rules are final, merely asserting that it would be best for those who don't know what they're doing to follow them. While I don't entirely disagree with your opinion—I too dislike inflexible dogma—I don't believe that you should ignore what it says.
Most of what it says rings true with me.