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[4e5]Discuss: Emotion

Started by
102 comments, last by GameDev.net 17 years, 7 months ago
Quote: Your game must heavily feature, or make a clear effort to evoke in the player, a particular feeling or Emotion. For example, you could have your game try and evoke fear in the player, or set your game in a world fuelled by greed.
Please feel free to discuss the Emotion element here... A public service brought to you by someone with too much free time today
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If you have (for example) an RPG where you must manage the emotions of your character, would this count?
I like that idea - and to me it's a lot more tangible than trying to arouse 'Fear' in the player.
I like the idea of trying to inspire 'boredom' in the player - I can make a really lacklustre game and get loads of points, right?
Well, apart from the fact that the game will also be jugded by how fun it is.. :)
Quote: Original post by d000hg
I like the idea of trying to inspire 'boredom' in the player - I can make a really lacklustre game and get loads of points, right?

Boredom isn't an emotion :-P
Quote: Original post by Gyrbo
If you have (for example) an RPG where you must manage the emotions of your character, would this count?


Yes - I'd better update the page to explain that the element is "a particular Emotion, or the concept of Emotion in general."

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

I got a pretty good idea for emotion, but I wanna try to keep it secret for now. Unfortunately, I have a feeling a lot of other people will have the same idea as me.
Quote: Original post by JohnnyCasil
I got a pretty good idea for emotion, but I wanna try to keep it secret for now. Unfortunately, I have a feeling a lot of other people will have the same idea as me.


Miht as well post it and claim first. :p
does this have to be one emotion or can it be several? I was thinking opposing factions each set round an emotion which governs how they can act.

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