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I would like some feedback on the game i just "finished"

Started by May 30, 2006 12:53 PM
12 comments, last by repoman79 18 years, 8 months ago
Please nothing to harsh...i know it is lacking....but i was wondering if i could get some feedback on this pac-man type clone i have been working on. link
I find it very difficult to manuever right and left through the small holes in the wall. It's not that the holes are too small, but that you leave no error ratio to allow someone to move right or left through them in a specific amount of time. I find myself pressing right or left and the majority of the time it doesn't even try, but pressing it twice fastly works and makes me both run into the wall but turn towards it and stop walking.

I'm sure I'm not stating anything you don't know however. My score was 1900 or something before I managed to place myself into a wall and die.
Mark A. Drake
OnSlaught Games
Mark Drake
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Thanks for the quick reply, i will look into the problems you mentioned. And thanks for not trashing it out to bad...i know it's not that great...but i'm new what can i say
Quote:
Original post by repoman79
Thanks for the quick reply, i will look into the problems you mentioned. And thanks for not trashing it out to bad...i know it's not that great...but i'm new what can i say


Bleh, completing a project, regardless of how "bad" it is, is commendable. Genius is 90% hard work after all ;P
::FDL::The world will never be the same
thanks. This surely is not the last version of this that i make.
I 'ran' into the same problem: running into the walls and standing still makes the movement feel static, not very fluid.
I liked the more fluid movement of the enemies though, and I haven't encountered anything else that's downright wrong so I'd say it's good for a first version. :)

Some little things though: the player character is running extremely fast at the start, and plays a running animation whenever it's standing still. You may want to tweak that a little.
I'd also change the graphics if I were you. I understand programmers aren't necessarily artists, but good art can make people want to play. :) How about some beach huts, coconut drink bars and surf-planks sticking out of the ground? And perhaps make everything larger, as the characters are pretty small on-screen now.
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I liked it. As long as you hit the key to turn while the guy is between grid locations and the turn is the next grid he'll hit, you'll make the turn every time. The enemies are predictable enough to be worked with, but not quite controllable. The music, despite being repetitive, is tolerable.

If I was your boss, I'd tell you to make the graphics bigger, since my 15" monitor makes this game look like an ant farm. Otherwise, it's pretty sweet. I'd buy a brand of cereal I don't normally eat if a copy of this game came free in the box.
I like it, and it works well for me, i did not find maneuvering threw the tiny holes difficult at all (though I can see where others are coming from). I like the animation, the little guy looks like he is taking speed though (his legs move realyl fast), while not entirely sure of the point, I gather my goal is to collect all the green pellets, ala pacman, while avoiding the pink (chickens?) things. I died fairly quickly as the chicken things seem to be able to move diagonal (while I cannot). If I had to criticize, thats all I'd say, it make the chickens follow the same restrictions as the character, IE if I cannot move diagonally, neither should they.
I guessing you did this in GM, right? Well, if you did, you should change the message box background, because otherwise everyone will know it was done with GM. I think the code is:

message_background(back)

where back is the name of the background, you could probably put this in any create event. Otherwise not bad.
A wiseman once said nothing, but no one was there to hear it.
I think BleedingBlue has a good point, the enemies move perhaps too free compared to you. However, why not use this and add some variation in enemies, each his own (predictable) pattern or movement style?

Oh, and the program quits after you die and fill in the score list. Might want to change that too.
Create-ivity - a game development blog Mouseover for more information.

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