Thanks guys :) I've made some small changes:
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The body texture was getting compressed and that caused some loss of detail, so I made it slightly smaller. I also split the torso in two so it can bend at the waist now. I'm planning to add some extra polys for hair, shoulder armor, cape, and robe/dress/skirt. I'll rearrange the texture to make better use of the space and add a second arm and leg so they don't have to be symmetrical. I'm going to make it possible to customize the character's hair and clothes as well.
Eventually I'll make a 'model' and animation editor so I don't have to use a map editor for all this [lol]