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Storm chasing

Started by May 11, 2006 08:42 PM
6 comments, last by liquiddark 18 years, 9 months ago
I think a storm chasing game would be a pretty cool game to play. Make little movies for like if you get to close to a tornado or drive into one where you see your car get sucked into the tornado and then explodes or just gets thrown. As for something that could be added for a little challenge have debris that you have to dodge around and stuff. And something else that would make it interesting have it so that you can drive your vehicle anywhere. Like if your going down a road or a path and you decide that you want to cut thru a field or a wooded area or something similar you can but there would be penalties if you damage property or danger areas where you could run into a stream and get stuck or something along those lines. I don't know I think it would be a worth while game. Just thought I'd share my opinions and ideas.
I don't know exactly WHY you would be chasing storms, but it sounds incredibly fun. Not just tornadoes, dust storms and hurricanes, but possibly fleeing from a pyroclastic volcano, or racing through the streets that are crumbling beneath you in a seismic siege.

Of course, the controlls would be very difficult to work out, what with unnatual ammounts of storm forces acting on your vehicle. It sounds fun to me if you can hammer out the details, and a good reason for driving INTO a storm.
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and a good reason for driving INTO a storm


Simple, you're one of those crazy storm chasers who lives and breathes this stuff or some hardcore reporter, natural disaster division that just has to be at the scene of the next big story so you have to get in close, take some footage/readings then hightail it out of there alive to ensure you get the data back to your superiors.

You guys are right, sounds like a fun game. You could base it on Natural Disasters in general rather than just storms to add a bit of flavour.

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I could see something based around real-time disaster physics like this being extremely feasible once we get far more powerful computers than we have nowadays, or superior physics coprocessors.
I'm sure I saw a thread like this one not long ago...
Sounds interesting. You'll need a really good physics engine and you may want to wait until physics cards catch on (if they do). If possible don't use little movies of what's happening, having it actually simulated real-time with the physics. Besides just chasing the storms in a car, you could have some areas where you have to run around a town trying to find something while a tornado moves randomly through the place destroying buildings and such. In any case, make the world highly destructible with lots of physical objects for maximum fun. You could also randomize the tornadoes path through an area to make each time replaying it different. Just some suggestions. Anyway, it could be a very cool game if done well.
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Original post by Humble Hobo
I don't know exactly WHY you would be chasing storms


To save the princess, duh.

Sounds like an idea. With all the catastrophy movies around, one might wonder why we dont have more catastrophy games.
This one would be a bit like a race game, but racing against the environment instead of opponents (though you might add opponents, media competition being what it is...)

I dont think the physics would be that hard. We are talking about a game, not a simulation. Who knows how a cow really fly in a tornado anyway.
Something I was considered when I did up a design for a game called Sundiver a couple years back comes into play here: What happens when you have a racing game where the course itself changes over time, not necessarily in a predictable way. So that's one direction you could go with it, the kind-of honky tonk version where every level starts out with the team at the site of the disaster, and the job of the player is to use the "storm data" to race the effects of the disaster, keeping out of harm's way. You could have a data screen in one corner of the screen which describes the current conditions, maybe even an NPC voice that kicks in when you get too close to an upcoming "event". Would make for an interesting twist on the Getaway type of game.
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