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blending problems and black boxes

Started by February 10, 2001 11:18 AM
1 comment, last by m9 23 years, 9 months ago
Hello, I''ve started creating a small game. The level editor is almost complete (currently fully functional), ... But some textures need to be only partly transparent. Well, I got that working, but now, when you look at these textures from a different angle, some kinda black boxes appear below them. Can anybody help? A screenshot can be found here: http://www.hot.ee/marius/phil/philedit.jpg The game itself will (sorta) be a GTA type game (probably called "The Quest of Phil"). The level editor (with source) can be downloaded from: http://www.hot.ee/marius/phil/philedit.zip But please don''t rip any of the code and use it in your projects without giving me proper credits, please. The game itself will be Open Source, when ready --- marius http://fr.ee/linux
---conehttp://cone.cz.eePS. The Dog Ate My Homework
You might want to turn on alpha testing, in addition to blending.

glEnable(GL_ALPHA_TEST);glAlphaFunc(GL_GREATER, 0.1); 


Fiddle around with the parameters for glAlphaFunc to see what gets you the best results.

Jason A.

---
I write code.
DelphiGL (http://delphigl.cfxweb.net)
---I write code.DelphiGL (http://delphigl.cfxweb.net)
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Thanx,
that got it working!!


---
marius
http://fr.ee/linux
---conehttp://cone.cz.eePS. The Dog Ate My Homework

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