Micro-Soldiers (Theoretical, Rate-My-Idea)
Advanced-Warning Micro-Soldiers is not in development. It's purely an idea at the moment, and I don't have the programming experience to develop it. (VB won't cut it :P) If someone thinks it would be fun enough and would like to help me with the process of developing it, I would be most excited and love to create artwork. (I'm a 3D modeller.) Besides that unlikely event, please make a constructive criticism post, or add to the development of the idea, not the game. Micro-Soldiers The game is played by tiny soldiers (inspired by Micro-Machines) inside a massive 3D house. Vehicles made out of regular house-hold materials (i.e. the soda-can tank, straws and napkins for a bi-plane) are used to capture control points, such as shoe-box bunkers, water-bottle towers, counter tops and more. Miniature Civil War era weapons are used by the soldiers to wreak havok. To promote different styles of gameplay instead of the traditional run-and-gun FPS style, there'll be less fully-automatic machine gun usage, and more sniper-rifle action, explosives, traps, and vehicular combat. All gameplay is multiplayer online battles, and objectives will range from taking over control points to freeing hostages, capture the flag (with jail), and stealing secret documents.
actually i forgot to put that in there, a lot of it was inspired by the nintendo 64 Sarge's Heros.
There was an ancient game by the name of Battle Bugs, that is almost exactly what you describe.
You had an assortment of insects and you had to duke it out with the opposing insect force to take control of the food sources.
You had an assortment of insects and you had to duke it out with the opposing insect force to take control of the food sources.
Geordi
George D. Filiotis
George D. Filiotis
It is a fine idea as shown by games such as Armymen, Sarge's Heros et al. But the real guts of the game is not the idea, but the implementation of the idea. A lot of great ideas out there have had terrible implementation.
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I heard that the Army men series sucked. Poor quality and such.
Will this be a RTS or a FPS? I vote for FPS, or third person and the ability to switch between your toys. That's an idea, you can move only one toy at a time, just like a kid playing with them. One kid versus another. Seems fun, having to worry about the toys that aren't moving at the moment cause they're just sitting ducks while you're not controlling them.
Will this be a RTS or a FPS? I vote for FPS, or third person and the ability to switch between your toys. That's an idea, you can move only one toy at a time, just like a kid playing with them. One kid versus another. Seems fun, having to worry about the toys that aren't moving at the moment cause they're just sitting ducks while you're not controlling them.
I like this idea.
I liked the army man series, even if for PC it was less fun due to lack of first personage (it was 3d isometric).
Hm...an Army Men RTS would be pretty cool...
I liked the army man series, even if for PC it was less fun due to lack of first personage (it was 3d isometric).
Hm...an Army Men RTS would be pretty cool...
Hi,
Not to be to critical, but it seems more like just putting a new(ish) setting to an already tried and tested game idea (FPS).
Many of these 'the characters are tiny' levels have already been made for classic FPS such as Unreal Tournament.
Obviously building the whole idea around the concept of tiny characters would allow for some unique features (perhaps), you just don't seem to have mentioned any.
One such idea would be if the world was truely living, a little bit like Katamari Damashii. As in real sized people actually lived in the house and disrupted the game play in some way. Or if the levels actually spanned multiple rooms and it was possible to capture real life items to aid the fight. For example capturing the kitchen could allow the characters to set up the sharp knifes as base defenses.
- Chris
Not to be to critical, but it seems more like just putting a new(ish) setting to an already tried and tested game idea (FPS).
Many of these 'the characters are tiny' levels have already been made for classic FPS such as Unreal Tournament.
Obviously building the whole idea around the concept of tiny characters would allow for some unique features (perhaps), you just don't seem to have mentioned any.
One such idea would be if the world was truely living, a little bit like Katamari Damashii. As in real sized people actually lived in the house and disrupted the game play in some way. Or if the levels actually spanned multiple rooms and it was possible to capture real life items to aid the fight. For example capturing the kitchen could allow the characters to set up the sharp knifes as base defenses.
- Chris
"More computing sins are committed in the name of efficiency than for any other single reason - including blind stupidity" - William Wulf
"Any fool can write code that a computer can understand. Good programmers write code that a human can understand"
I like the idea but the only problem with it is that it's a little too involved. You'll need a team of coders to do all that. Perhaps you could simplify the idea a bit so as to allow the project to be doable by one programmer and yourself as the artist.
Good job though!
Good job though!
I had that idea, a tad more involved than what you have. More of a RTS than anything else. I even built my website around it before it became defunct: what I have is still there (Which isn't much) if you want to look at it.
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www.albertlatham.com
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I agree that the idea is just a twist on an earlier idea, which is why I abandoned my attempt at it.
-albert
[shamelessplug]
www.albertlatham.com
[/shamelessplug]
I agree that the idea is just a twist on an earlier idea, which is why I abandoned my attempt at it.
-albert
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