Quote:
Original post by remigius
Why not dump the whole difficulty level setting anyway? It shouldn't be too hard to respond to the level of damage the user is taking or the times he dies/crashes/whatever, so why not go for a dynamic difficulty level? This absolves players of making the choice of having to pick a level to begin with (who wants to pick a higher difficulty level anyway if that means you suck all of a sudden?) and it would give each player a unique tailored experience matched to his/her abilities.
I believe the reason to this is that you don't know what the player considers "fun". Casual players throw away the game the instance they loose. They are there for fun, not for loosing. On the other hand the Hardcore player want to _beat_ the game, the harder it is the better.
I played through max payne(1 & 2) and fear on the easiest setting to have fun. I really liked "pwning" the grunts. I have played through the cod2 demo on the hardest setting several times, just to get more satisification of completing it. The opposite doesn't work though.
No attachements Nothing that keeps me interested to keep on playing
Memory&Kiling games Games that require you to save, memorize where enemies are, load and then kill everyone.
stupid ai in combination with other stuff ex. half-life 2, you say put and a few seconds later they still follow you.
team mates in your way: either teammates that goes in your line of fire, while you are firing, or teammates that just stands in your way.
bad controls/bad conversion on computers theese seem to go hand in hand.