Licensing of software technology
The non exclusive portion is important. This means you can license your software to other people without their permission.
Cheers
Chris
You might also add that you can use their name in your own adversiting on your site. A photo of the aquarium in-action at the hotel would be a good ad on your site.
In a similar vein, you might negotiate the rights to tuck a little "www.dreamaquarium.com" in the corner of the display, so any hotel passersby who like the look can get it themselves.
Good luck with it. Sounds like a good opportunity. . .depending on the hotel :)
(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.
It will probably cost around $100-$200 depending on tons of factors. Call around to a few lawyers in your area and describe the two paragraphs you gave. They'll tell you if they handle that type of work and what they charge. Pick someone you feel comfortable with, and email them a copy of the agreement you were thinking about before visiting them.
In the Grand Scheme of Things, it's not a lot of money. You will learn quite a bit for the small amount of money. If you don't understand the nuance of contracts, you might end up signing an deal you'd be unhappy with, with perhaps requirements that require you to support your project longer than you want, or to get less money than you deserve for the rights you give away.
Oh, and congratulations!
Quote: Original post by frob
Talk to a lawyer, and have them review the agreement with you.
It will probably cost around $100-$200 depending on tons of factors. Call around to a few lawyers in your area and describe the two paragraphs you gave. They'll tell you if they handle that type of work and what they charge.
I think it'd be far better to talk to a lawyer with experience in the game biz, like Jim Charne or Tom Buscaglia. Just one man's opinion...
-- Tom Sloper -- sloperama.com
Unless I missread the OP and in that case I'm in full agreement.
Cheers
Chris
I just found that out. Las Vegas - where their motto itself is an agreement of non-disclosure.
:)
alan
Quote: Original post by spiralmonkeyWhatever number you were thinking of multiply it by 20 ;)
This project, if it goes through, will actually be for a major Las Vegas hotel!
www.obscure.co.uk
Quote: and what's to stop them from just buying a copy for $20 and playing it in their lobby?
I would say a contract, checked by a lawyer (like already suggested by other people). I'd say 20 usd is pretty little if they want to display it in their
lobby...
I would suggest to give them a base-contract (eg they can use it in
their lobby, 1 running instance) with additional licenses required
for each instance they want to run simultaneously...
... and you might also want to provide optional 'content-packs' in
the future, for once they get bored by the one or two default packs
included :)