Nehe Going DirectX 8
Hey i heard something about this site going DirectX 8 as well as OpenGL. Im really excited if this is the truth. If anybody knows anything about this drop a line.
Thanks
"This is stupid. I can't believe this! Ok, this time, there really IS a bug in the compiler."... 20 mins pass ..."I'M AN IDIOT!!!"
February 08, 2001 07:17 AM
I guess you heard about other people than Jeff planning to do something like NeHe Productions for Direct3D. That seems like a great idea since Direct3D is over-complicated and under-documented.
Why do people post about D3D in this forum?
InFerN0
Not all who wander are lost...
InFerN0
Not all who wander are lost...
InFerN0Not all who wander are lost...
cause D3D rules
and there are no good D3D tutorials on the internet and the entire game developement community is starving for a set of tutorials
and there are no good D3D tutorials on the internet and the entire game developement community is starving for a set of tutorials
"This is stupid. I can't believe this! Ok, this time, there really IS a bug in the compiler."... 20 mins pass ..."I'M AN IDIOT!!!"
February 08, 2001 11:03 AM
On the NeHe main page is it a link to ports of some of the tutorials to D3D so it should be OK with D3D posts. But nothing can stop us from telling the D3D fans that OpenGL is superior.
I always feel more in controll when using GL.
I once (year ago) wrote a level editor based on D3D, and
i didn''t like it at all...just to complex (at that time, i don''t know about D3D toady).
It''s the same thing with all microsoft products. The info they provide is ALWAYS s-h-i-t-e-! And they don''t seem very intressted in providing the "community" with information either.
Doesn''t matter if it''s consumer products or something else. Look at the manuals they provide with office or Windows. A booklet with 50 pages (printed on something that feels like toilet-tissue...)...
I get the feel that DX is only for the "elite and already into D3D working for the biggest softwarecompanies type o guys".
I once (year ago) wrote a level editor based on D3D, and
i didn''t like it at all...just to complex (at that time, i don''t know about D3D toady).
It''s the same thing with all microsoft products. The info they provide is ALWAYS s-h-i-t-e-! And they don''t seem very intressted in providing the "community" with information either.
Doesn''t matter if it''s consumer products or something else. Look at the manuals they provide with office or Windows. A booklet with 50 pages (printed on something that feels like toilet-tissue...)...
I get the feel that DX is only for the "elite and already into D3D working for the biggest softwarecompanies type o guys".
______________________________Only dead fish go with the main-stream.
dude, you are thinking about DX7
DX8 was completely redesigned and its more like OpenGL now.
I prefer DirectX to OpenGL cause its more versatile. There are a ton more things built in like mesh loading, matrix transformations, etc. Plus XBox will be DirectX
Other than that they are pretty much the same. You can''t really say "OpenGL rocks DirectX''s world", that''s like saying "Win98 whips Win95". Yes Win98 is a bit better, but they are pretty much the same thing
DX8 was completely redesigned and its more like OpenGL now.
I prefer DirectX to OpenGL cause its more versatile. There are a ton more things built in like mesh loading, matrix transformations, etc. Plus XBox will be DirectX
Other than that they are pretty much the same. You can''t really say "OpenGL rocks DirectX''s world", that''s like saying "Win98 whips Win95". Yes Win98 is a bit better, but they are pretty much the same thing
"This is stupid. I can't believe this! Ok, this time, there really IS a bug in the compiler."... 20 mins pass ..."I'M AN IDIOT!!!"
Well, I''m not going to argue over which is better, since I don''t care either way, but I have to say that I don''t feel that DirectX is more versatile .
I see what you mean by versatile, but my opinion is that it means (at least for an API) an expandable base level of functionality, that can be applied to a large number of situations, making it versatile. I can get the same end results in either API, so I feel that both are equally versatile.
BTW: I use OpenGL because the company I plan to work for used a heavily modified Quake 2 engine for its last game, so I figured they''d continue to value OpenGL experience in their future products. Also, I don''t like prewritten object loading code, I like to write my own .
http://www.gdarchive.net/druidgames/
I see what you mean by versatile, but my opinion is that it means (at least for an API) an expandable base level of functionality, that can be applied to a large number of situations, making it versatile. I can get the same end results in either API, so I feel that both are equally versatile.
BTW: I use OpenGL because the company I plan to work for used a heavily modified Quake 2 engine for its last game, so I figured they''d continue to value OpenGL experience in their future products. Also, I don''t like prewritten object loading code, I like to write my own .
http://www.gdarchive.net/druidgames/
Ekas78: well thanks alot for your life story mate, but if i read clearly, the original post read the following:
Hey i heard something about this site going DirectX 8 as well as OpenGL. Im really excited if this is the truth. If anybody knows anything about this drop a line.
Thanks
I just decided to post it again for those who have trouble remembering what they just read whilst replying to a post.
Hey i heard something about this site going DirectX 8 as well as OpenGL. Im really excited if this is the truth. If anybody knows anything about this drop a line.
Thanks
I just decided to post it again for those who have trouble remembering what they just read whilst replying to a post.
quote: Original post by PSioNiC
dude, you are thinking about DX7
DX8 was completely redesigned and its more like OpenGL now.
I prefer DirectX to OpenGL cause its more versatile. There are a ton more things built in like mesh loading, matrix transformations, etc. Plus XBox will be DirectX
Other than that they are pretty much the same. You can't really say "OpenGL rocks DirectX's world", that's like saying "Win98 whips Win95". Yes Win98 is a bit better, but they are pretty much the same thing
"OpenGL rocks Direct3D's world" (no flames intended)
"Win2K whips Win98 & Win95 & Win3.11 & Win3.1 & Win3.0 & Win2.0 & Win1.0"
"Win2K console whips MSDOS 7.0 & MSDOS 6.22"
And now about the mesh loading of D3D, do you know that all this features aren't used in "REAL" games?
(they're using own file formats, own functions for loading, etc)
The .X file format sucks and is only good for quick making of demos.
XBOX will also support OpenGL (thx to nVIDIA).
So without these extra functions it's just the same as OGL except it's written with all the COM stuff. :r
In other words: D3D is bloatware and has too many functions wich are never used in games.
EDIT: Note that I'm talking about D3D, NOT DX!
DISCLAIMER: I know D3D and I was a D3D fan 2 years ago (and I was thinking that OGL was to tough for me).
I'm glad that I've discovered OGL (thx to NeHe) and I'm still very happy when programming with it (I wasn't while programming with D3D 5/6/7).
I do NOT want to start a flamewar with this reply (look at the smilies) and I know what I'm talking about (mostly ).
Edited by - richardve on February 9, 2001 2:39:55 AM
This topic is closed to new replies.
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