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Original post by cbenoi1
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Your only option is to create a device for playing an entirely different format which doesn't use MPEG.
You will need very deep pockets to build the manufacturing capabilities and garner the content provider relationships to build *any* such device, regardless if you have patent litigation issues or not.
Content provider relationships? If you were allowed to build a DVD player without paying any patent fees, you wouldn't need any content provider relationships; the users of your player would simply use perfectly normal DVDs.
It's certainly true that physically building a DVD player is not an trivial task. But consider that you could bulk buy somebody else's DVD player, install your own player software and put a customized cheap plastic facade on the front. This would potentially be quite cheap, relatively speaking, if it weren't for all the licensing fees involved.
You've really highlighted the very point I was making. If you are willing to pay the licensing fees, you can customize generic DVD players and come up with a sellable product quite cheaply. If you are not, you can take your generic DVD players and turn them into incompatible lumps of plastic that you can't sell.
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But it's feasible. Some companies are even willing to invest big money to avoid someone else's technology and build something equivalent. Doesn't this sound like the Betamax vs VHS battle waaaay back when? Or the more recent Blu-Ray vs HD-DVD battle?
Not really. Both Blu-ray and HD-DVD use MPEG -- or Microsoft' VC-1, which is derived from MPEG and likely covered by many of the same patents -- so they'll both be paying license fees to the owners of patents on the MPEG formats.
Of course, the
large companies often won't, since they have cross-licensing agreements with each other. They can use algorithms patented by each other without fear of reprisals, but small companies, who generally have no interesting patent licenses to offer the giants, will mot likely have to pay license fees or risk legal action when developing competing products.
Bare in mind that there are many more digital video patents than just those which apply to MPEG. Many of those patents, which cover a variety of possible competing products, are owned by those companies which currently sell MPEG-based products.
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somebody who has acquired a patent on a technique you've used can sue you for licensing fees 'owed' for the time between application and grant, when you couldn't possibly have known about the patent.
I was involved in such a case and the patent holder had to retract. Patent holders can sue, but winning is not automatic in that sort of case.
You will need very deep pockets to survive such a case against a large company. More likely you'll be forced to accept a settlement because you can't
afford to defend yourself, even if you knew you'd win.
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Original post by Sander
I am prevented from:
1) using the patented algorithm in a field totally unrelated to 3D rendering (because of copyright)
But copyrights don't cover algorithms, only particular concrete expressions of algorithms. If you're prevented from using the algorithm outside of the field of 3D rendering, it's because because of a (probably overly broad)
patent.