Hello GameDev forum, hope everyone is well, Well at it again- As per my last topic and the topic before that -(Building my demo-(1+2)) I am building my demo from scratch, and wish to attain work in the Game industry for next gen systems, I reworked the character since last week, and I have: -adjusted the pose, -reduced the poly count especially in the face and head, -fixed up the arm, -I added a new hair style - hope that would work it would work, -created new pants -created a new hairdo, -and tried my best to figure out a good arrangement of Cvs for the join areas, based on what I saw in the games I liked. To me this part was really tricky Now the mesh is down to 3700 polys-tris I think I could chop it even more but at this juncture I know I need advice, I would appreciate feedback. - soon I will have this at cgtalk /cgsociety B"H - (I said that last time to eh? -but its not up there yet-) Thanks so much B"H Zlehaklif2
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