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generating and playing sound in runtime?

Started by April 27, 2006 09:43 AM
9 comments, last by CrazyCdn 18 years, 6 months ago
Is there some way to write code to generate sound in runtime and send the sound to the loud speakers? In other words: Not playing an audio file from the hard drive, not even generating an audio file to play, just to send sound to the loud speakers. Maybe in form of a vector or in form of a single variable (what do i know?). Wich libraries can I use to do that and how do I do that?
Anyone? Is this wrong forum?
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No...that's just...a pretty complex subject is all. Good luck getting any helpful replies. =P

edit: try this
________________________Quote: OluseyiI knew of a "Christian" couple in Nigeria who named their child "God's End-time Battle Axe." I kid you not.
At its simplest, this isn't very hard. But your game will sound like a Fairchild VES (circa 1976).

There are many forms of synthesis which can create lots of interesting, unique and usable sounds. However, none of them are natural sounding.
No, ok, thank you. I found anther forum.
which one, I am also interested in building a "run-time" synthesis engine. - oscillators, modulators, envelope control, u name it. I used to have an andromeda A6, and I would like do up something like that but in virtual land.

-not sure how feasable an operation that is on a multitasking os, probably have to render the output prior to speaker-output, in a buffer, but very interested.
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a simple synth like that should be no problem to do in realtime.
It would be a really fun project to make a program where you can use different tools to make sounds. You know, not regular old sound tools. Abstract ones. Think like, the background of Plasma Pong.
________________________Quote: OluseyiI knew of a "Christian" couple in Nigeria who named their child "God's End-time Battle Axe." I kid you not.
Quote: Original post by TriKri
No, ok, thank you. I found anther forum.

Could you perhaps tell us where? I'd be interested in seeing what sort of answers you're getting to this question.

- Jason Astle-Adams

Well, actually, the forum I was talking about was this: just another part of gamedev.net community forum (Now I got it right!)

I thougt this was the wrong forum, since somebody here on this forum asked me to search at google.

[Edited by - TriKri on June 27, 2006 6:57:57 PM]

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