- The glGetError function and some handy tricks to make it easier to use
- Using a debuger to fix Access Violation (SegFaults)
- Using a memory debuger (valgrind) to fix memory corruptions
- Visualizing normals to fix lighting issues
Debugging tutorial
Hi everyone,
I am currently working an a debugging tutorial targeted at common problems encauntered in the NeHe and OpenGL forums. I will cover OpenGL specific debugging techniques aswell as some more general that can be usefull. What I have thought of including till now:
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