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Middlewares or not middlewares ?

Started by April 21, 2006 10:28 AM
10 comments, last by Cubed3 18 years, 9 months ago
Quote:
Original post by StratBoy61
Quote:
Original post by ForeverNoobie
From the original post it sounded like you think that middleware is good for hobbist but not for profesionals. I think its the other way around.

When I look at big game companies, it does not seem that they will use Torque or Ogre3D for their 3D engine for instance. And I beleive that they do so because they do not want to look like the others, or be limited by the someone else's product. After all, whatever you put in a 3D world, if the engine is the same, it is probable that the result will show similarities. Like as if you'd reconize your $200 keyboard on radio --actually you don't because few recording studios use it ;)


Lol...

Big companies certainly don't use Ogre3D or Torque, why? Because they aren't good enough for what they need...

Some links for you
Renderware

GameBryo

Havok

SpeedTree


Yah take a look at Industry Support.


P.S. Some of the big engines even give you source to mess with if you want to add features.

I don't think anyone cares wether your rendering engine or physics engine is similiar to anyone elses... Again if that was the case no one would be using DirectX or OpenGL....

It's what you do with it that counts.

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