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Original post by Cubed3
LightStrike: That is quite awesome!! Looks like a fun game! Seems interesting to use the camera to zoom out for the sense of speed, I was thinking of doing motion blurring to give the sense of speed.
Im going with a much more retro design though for the graphics, mainly so that I can do them myself, but also because I like the look. Not to mention significantly less physics for something that just floats around in space vs simulating the wheels/suspension/stuff in a car.
Question: For the AI, when you create a map, do you have to define a race line? I was thinking of making a small neural net to handle line tracking for my AI. Pretty simple to implement and its supposed to have good results.
Too bad I can't test out the game, Im using OS X.
Thanks for your kind words! Motionblurring would definitely be cool. Don't know how I'd do that efficiently. I guess we could just draw the cars alphablended several times after but I'm not sure that would look nice enough.
It's a good idea using floating cars. Could be just as cool in another way :)
Yes, kind of. You have to place waypoints to give the AI the general route. Then it uses that information and the environment to make decisions about steering and accelerating and braking.
Neural nets sounds advanced. Just the word has scared me away in the past :)
Too bad. Well the current version is about to be replaced in a week or so anyway.
EDIT: Death rally and micro machines are definite inspirations for us along with super cars and other top down classics. We left out the weapons for a pure racing experience though to save time (its been over 4 years anyway!).
Loved F-Zero. I gotta get a gamecube some day to play the 3d ones.
We're looking for sound editors and graphic artists. I went to anthem audio demos but none of the links worked :(