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Original post by bpoint
Maybe I misunderstood you, but isn't placing an original title designed by the developer more risky? If the game doesn't sell, both the publisher and the developer lose out -- however those games with a license will already have an existing market to sell the product to.
Levels of risk. An original game with a new team is more risky than a licensed game with a new team. A licensed game with an established team is less risky than either. Given that the main reason for licensed games is reduced risk it would be rather backward to increase the risk by giving the project to a new team.
Quote:Yes, original games are more common but the Japanese method of doing business requires a more personal relationship. It is harder and more time consuming to get a contract from a Japanese publisher.
I also wonder if publisher concept deals are any different in Japan. You don't see as many license-based games here than you do in the US or Europe...
Edit: You are from the US but are you of Japanese decent or are you gaijin? If the latter have you done much research on what (if any) problems are faced by gaijin attempting to set up a business in Japan?
[Edited by - Obscure on April 19, 2006 11:22:38 AM]