Collition detection vs. HW transformation
Hi guys
Does anybody have any good ideas on how to implement collition detection on objects when using hardware to do the transformation (ex. glrotate, gltranslate etc) ?
I''ve been thinking about doing my own transformation on the bounding spheres/boxes for use with the collition detection routine and then transform the entire mesh for more accurate testing if the spheres collide. Is there an simpler / more logical way of doing this ?
I''ll be grateful for any input!
February 02, 2001 12:53 PM
Well you wouldn''t use the hardware because you might not necessarily be able to read back the results.
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