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Collition detection vs. HW transformation

Started by February 02, 2001 09:29 AM
0 comments, last by TreGrep 23 years, 9 months ago
Hi guys Does anybody have any good ideas on how to implement collition detection on objects when using hardware to do the transformation (ex. glrotate, gltranslate etc) ? I''ve been thinking about doing my own transformation on the bounding spheres/boxes for use with the collition detection routine and then transform the entire mesh for more accurate testing if the spheres collide. Is there an simpler / more logical way of doing this ? I''ll be grateful for any input!
Well you wouldn''t use the hardware because you might not necessarily be able to read back the results.

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