Textures and Missing objects
I''m building a project for a Computer Graphics course I''m taking at RIT. In my project I''m trying to use simple 3D models, a pyramid and a cube, and the particle engine from lesson 19. I''ve created an object oriented version of the particle engine and when I include the particle engine with the LoadGLTexture() function enabled into a scene with other simple 3D objects in it only the particle engine appears. If I disable the LoadGLTexture() function everything appears, including a very blocky looking particle generator. Could someone please help me with my problem?? If anyone wants to look at my source code to see if they can''t figure it out they can email me at rww5745@rit.edu. Thanks.
Are 2d textures enabled?
Chess is played by three people. Two people play the game; the third provides moral support for the pawns. The object of the game is to kill your opponent by flinging captured pieces at his head. Since the only piece that can be killed is a pawn, the two armies agree to meet in a pawn-infested area (or even a pawn shop) and kill as many pawns as possible in the crossfire. If the game goes on for an hour, one player may legally attempt to gouge out the other player's eyes with his King.
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