Quote:
Original post by wildhalcyon
Even though I haven't worked out combat entirely yet, I have worked out a method for dispersing the party prior to battle.
Each character has a position setting which tells them whether they should be forward or rear, central or flank. At the start of battle (however that is eventually defined), the game assigns positions automatically. The rear individuals step back a pace or two, the forward individuals advance a pace or two, and battle begins.
Thanks for pointing me to that galaxymage game. That's pretty nifty looking. I'll talk to them about potentially becoming a campaign/scenario developer.
Ya! go for it. I like their game alot! Very nice. Also, python is such a fun and simple language. I don't know what you were working in before, but if it was C/C++ , you will love Python for it's ass kicking goodness ;)