Lets say you want to draw obj1 and obj2, both relative to the current transformation (instead of relative to each other) you would do something along these lines:
glPushMatrix();glTranslate(obj1.x, obj1.y, obj1.z);draw(obj1);glPopMatrix();glPushMatrix();glTranslate(obj2.x, obj2.y, obj2.z);draw(obj2);glPopMatrix();
You might want to take a look at the NeHe tutorials. They will get you started.