It's not an all bad idea, but, like those previous posters said:
Gameplay trumps all.
Example from my personal experience.
In The Bard's Tale (the new one) the barrel maker sent you out to destory as many barrels as you could, since that would keep him in business. Funny funny funny parody of the barrel-smashing cliche.
However, the game stunk. It just wasn't fun to play, and away I walked.
In TES IV: Oblivion you get a quest to help out with a local woman's "Rat problem in her basement". It turns out that something is killing her poor pet rats in the basement. Again, hilarious parody of cliche, but I'm still playing that game because it's a good game, not because of the humor.
Clicheness.
I put 100 hours in Gladius. With the worst story in recent memory. You can tell a lame story, as long as the game is fun to play. Of course, I dont' endorse this. If you're going to put in the time to have amazing gameplay, why can't you do the story right as well? As far as your idea goes, I think perhaps you should write out the plot and see how it goes before actually starting the game.
-------------www.robg3d.com
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement